Shipwright. My brother and I were watching a crime show that takes place in Birmingham right after World War I. Between episodes I confessed that I was just watching the show as a role-playing game, mulling over in my mind how such a game could be made possible at the table. What information was given? … Continue reading Irrationality and Compels
Think about it. That carrot totally does bludgeoning damage. Shipwright. This is part of the “Playing with Youngers” series, but requires no context to read and enjoy. Here are the other parts: Rules and DiceAnimal KingdomAdvancement50/50 ResolutionDeath Hittin' all the hard topics. Whoopee! When discussing the topic of death in games with younger players on … Continue reading Playing with Youngers: Violence
Click the fish for the link! This is an update to the Belly of the Fishy Beast adventure, but without all of the numbers. It's system-neutral now, which makes it perfect for Adventure Hour! A couple of parents have asked for it now, so I figured that I should deliver. Enjoy!
This picture is a MASTAPEECE. Shipwright. I've had a couple people reach out about running games for kids (how to do it, what rules to use, what adventures are good) so I'm accumulating resources as I continue prep for my Outschool classes. So here are d66 sets of starting items for your Adventure Games with … Continue reading Adventure Hour! d66 Starting Packages
Shipwright Folks, I am now holding classes dedicated to role-playing games for younger students on Outschool! Here's the pitch: My name is Sam Doebler and I run role-playing games for young students! A role-playing game (RPG) is an imaginative conversation that has rules to guide the discussion. You might be familiar with Dungeons and Dragons … Continue reading Outschool Adventures!
This post was directly inspired by my seeing this image. Thanks, A. Shipwright. This is part of the "Playing with Youngers" series, but requires no context to read and enjoy. Here are the other parts: Rules and DiceAnimal KingdomAdvancement50/50 Resolution Here comes the heavy stuff... It’s a bit dark to talk about death with kids, … Continue reading Playing with Youngers: Death
Snow White. A. Shipwright. At this point, I've played about a dozen 20-40 minute sessions with six and seven year olds over the past two weeks. There's about ten or eleven kids in the rotating cast. I only run five kids at a time at max and not every kid is there every day, so … Continue reading Playing with Youngers: 50/50 Resolution
Walking through Bastion, come across some Bastiards, none too normal. By Shipwright. d6Inhabitantd6Role1-2Human ("People", p. 280)1-2Career (failed or otherwise, p. 18-235)3Mockery (p. 282)3Patron (p. 253)4Machine (p. 284)4Specialist (p. 253)5Alien (p. 286)5Mercenary (p. 253)6Monstrocity (p. 288)6Shopkeeper (p. 253) While watching Chris McDowall continuing to make awesome content on twitch, I constructed this table for my own … Continue reading Electric Bastionland: NPC Creation Meditation Table
Wicked helmet. Weekend project. There's something about getting REALLY into a task where the hours pass by that is just beautiful. Spent around 8 hours in the past two days alone. Geez. More Arnesonian design! HERE IT IS IN ITS CURRENT STATE. This game came about while watching Attack on Titan, a brutal anime about … Continue reading Blood in the Snow
Shipwright There is no “number-based advancement” in Adventure Hour. At least, none that is interesting to the littlest of players. I’ve written a lot about many ways to enforce a genre and keep the XP numbers small (or non-existent). But the fact is that levels don’t service the game. They build false securities and add … Continue reading Playing with Youngers: Advancement