Fantasy, Harry Potter, Avatar starting packages

Shipwright. Skills are cool, I guess. Making lists of stats and abilities and skills and whatever can be cool. Items are cooler, for sure. In the renewed interest in games to make things more diegetic, that is "in the game world," some designers have been moving to describe tools that are available to player characters. … Continue reading Fantasy, Harry Potter, Avatar starting packages

Adventure Hour! Second Draft

Shipwright. Missed you, buddy. Confession: I've been bad about posting. And I could claim there were good reasons for doing so like student teaching and volunteering and all these other things. All totally valid. But the real REAL reason is that I've been sitting on a draft of my Free Kriegspiel Revolution game for a … Continue reading Adventure Hour! Second Draft

Playing with Youngers: “Stopping” the Inevitable

"You do what now?" Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. This is something I wrote while working an upcoming project of mine. I don't know if it'll make "the cut" as it's a bit unfocused, … Continue reading Playing with Youngers: “Stopping” the Inevitable

Playing with Youngers: Dealing with Deathlessness

There are more dangers here than just death. Think about it. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. When we last looked at death in games for kids, I came to the conclusion that death is … Continue reading Playing with Youngers: Dealing with Deathlessness