Over a drink, I say. A. Shipwright. Electric Bastionland has a strong luck table format/formula (d6): 1 - Crisis/Rare: Something that needs addressing immediately, usually bad.2-3 - Warning/Uncommon: A threat or situation that has potential to get serious soon.4+ - Normal: The outcome you would expect to be most likely, normally the least threatening. Now … Continue reading Luck Tables for Rumors
Month: June 2020
Any Planet Is Earth
The only art needed in the game. Credit: Jeff Woodman. There's a project which I am credited for "generous and critical feedback." I had no idea my frothings and ravings could be construed as such. Very kind words. The project is called "Any Planet Is Earth" and was created by Annowme on Discord / Jim … Continue reading Any Planet Is Earth
Diegetic Advancement Triggers to Emulate a Genre
If finding treasure is the game, reward that. If brewing potions is the game, reward that. If summoning spooky pillars of purple smoke is the game, be careful. A. Shipwright. On the post about diegetic advancement triggers, I got a comment: Amazing stuff. What do you think would be cool advancement triggers for campaigns inspired … Continue reading Diegetic Advancement Triggers to Emulate a Genre
Hatching
Curious beginnings for an adventurer... A. Shipwright... Welcome. It's me, Dreaming Dragonslayer. I have been a disciple in the arts of role-playing games every since my father sat me down to try out this new 4th edition of Dungeons and Dragons back in 2009. He hadn't played or run RPGs since Middle-Earth Role-Playing (MERP) back … Continue reading Hatching
Middle-Earth Adventures v0.3
A. Shipwright. Here are the v0.3 rules. Quick post: Layout and wording changes. I got annoyed with some things after printing it out. This fixes 99% of my annoyances. Reduce, reduce, reduce. Three bulky items, pick two weapons, no more adventuring gear, abstract money, clarity on how to heal. Perspective. Now the rules only address … Continue reading Middle-Earth Adventures v0.3
Diegetic Advancement Triggers
A. Shipwright. Last time we talked about diegetic advancement in games. That is, when you do something, your character Advances. It works well for asynchronous play in play-by-posts because triggers are dependent on the PCs actions, not when the end of a session occurs. We talked about what the Advance system would look like for … Continue reading Diegetic Advancement Triggers
Advancement and Continuous Play
Shipwright Mausritter is an excellent little game. Totally free, excellent layout. It's simple AND has great GM tools. That's the best combo I can think of. You have no excuse to not pick this up. I've talked about it before and I think it'd be fun to run as a play-by-post. It uses the Into … Continue reading Advancement and Continuous Play
Red Ink Adventures v2.0
The Red Ink Adventures continue! In another attempt to scratch that simple, vanilla fantasy, Into the Odd-inspired itch, I made a new edition of RIA. Here are the rules! Changes: PCs have a ~50% chance to succeed. The target number for Danger Rolls is 5 or higher.This is because there is no more advantage. After … Continue reading Red Ink Adventures v2.0