This post was directly inspired by my seeing this image. Thanks, A. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. Here comes the heavy stuff... It’s a bit dark to talk about death with kids, right? Eh. … Continue reading Playing with Youngers: Death
Month: July 2020
Playing with Youngers: 50/50 Resolution
Snow White. A. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. At this point, I've played about a dozen 20-40 minute sessions with six and seven year olds over the past two weeks. There's about ten or … Continue reading Playing with Youngers: 50/50 Resolution
Electric Bastionland: NPC Creation Meditation Table
Walking through Bastion, come across some Bastiards, none too normal. By Shipwright. d6Inhabitantd6Role1-2Human ("People", p. 280)1-2Career (failed or otherwise, p. 18-235)3Mockery (p. 282)3Patron (p. 253)4Machine (p. 284)4Specialist (p. 253)5Alien (p. 286)5Mercenary (p. 253)6Monstrocity (p. 288)6Shopkeeper (p. 253) While watching Chris McDowall continuing to make awesome content on twitch, I constructed this table for my own … Continue reading Electric Bastionland: NPC Creation Meditation Table
Blood in the Snow
Wicked helmet. Weekend project. There's something about getting REALLY into a task where the hours pass by that is just beautiful. Spent around 8 hours in the past two days alone. Geez. More Arnesonian design! Edit: This game has been reworked to Skorne, a full four page RPG. Find it here. This game came about … Continue reading Blood in the Snow
Playing with Youngers: Advancement
Shipwright This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. There is no “number-based advancement” in Adventure Hour. At least, none that is interesting to the littlest of players. I’ve written a lot about many ways to enforce a … Continue reading Playing with Youngers: Advancement
Playing with Youngers: Animal Kingdom
Shipwright This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. ...Then everything changed when the girls wanted to play. When two other girls insisted that the boys share their adventure game with them, the boys were pretty hesitant. I’ll … Continue reading Playing with Youngers: Animal Kingdom
Playing with Youngers: Rules and Dice
Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. It was right after lunch at the childcare facility I work at. Most of the children were settling down for a food-induced “quiet time” in which they made bracelets, … Continue reading Playing with Youngers: Rules and Dice
Space & Solitude: Play Report
Headless in space. Two is company... A. Shipwright. I played a solo game of Chris McDowall's. Here's the log after 45 minutes of play: Space LogGoal: Find my brother.Onboard the Eagle.Been keeping things afloat.Glad to keep my routine in check.There is a star here. Used to know what its name. Now, stars are just stars. … Continue reading Space & Solitude: Play Report
Adventure Hour! RPG
Read the preview and purchase the rules here! Introduction What you are reading describes a game but is not in itself a game. While other games have winners and losers, every player of this game is a winner if they enjoyed the process of play and the shared experience of the story they made together. … Continue reading Adventure Hour! RPG