d13 Vaude-villains in Electric Bastionland

I finished Netflix's Series of Unfortunate Events week or so ago. And whenever I watch anything, I can't turn my GMing/RPG designer brain off. These ideas and tropes roll around in my brain until I spit them out on paper (or the blog) or actually use them in a game. Because of my obsession, the … Continue reading d13 Vaude-villains in Electric Bastionland

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Union: Electric Bastionland + Attack on Titan

Spoilers. Read with care. I love the tabletop RPG Electric Bastionland. I've written about it a few times. I love the anime Attack on Titan. I'm watching season 4 right now. Oooooooh it's good. Listen as you read 🙂 https://www.youtube.com/watch?v=AgBUP8TJqV8&ab_channel=kimmeh And now, here's the pitch for combining the two: You have a colossal debt. To … Continue reading Union: Electric Bastionland + Attack on Titan

Diceless Resolution and the Upper Hand

Fear no evil. We did diceless violence before, but the process for making diceless resolution, diceless violence, and diceless warfare is all the same: give the "bad guys" (orcs, evil nobles, the mountain, the world in general) the Upper Hand. The players must find a solution to change the current outcome. Each solution they attempt … Continue reading Diceless Resolution and the Upper Hand

Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)

Guess this counts for Dolmenwood too. Have yet to read/play... Been playing more Darkest Dungeon (my way, of course). Sudden urge to run it as an RPG (as with most things I watch or play). Looked for stress mechanics for Into the Odd (not very far, I'll admit). Stumbled back upon Cairn (lots of cool … Continue reading Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)