For sale: RPG book, never played. How many physical books in your collection does this describe? What percentage is that? How many PDFs, dare I ask? What percentage is THAT? Kill your unused (and especially unread) darlings. Or better yet, play them. 😛
Month: April 2021
Stopwatch Dueling Game: Duels vs. NPCs
Here is the original. Last time was the universal resolution mechanic. I still want the tense duel-feeling when you fight NPCs. But having the GM duel is weaksauce. Some GMs might be willing to bring their all to the duel and play it out right, but the incentives aren't totally there. In addition, I don't … Continue reading Stopwatch Dueling Game: Duels vs. NPCs
Stopwatch Dueling Game: Taking a Risk
I've been sitting on this for a while now. Figure it needs to see the light of day to get some fresh air. This is for the stopwatch dueling game. Want a unified mechanic that still uses the stopwatch. Here we go: Taking a Risk When a player declares an action that is risky or … Continue reading Stopwatch Dueling Game: Taking a Risk
Adventure Hour! – Starting Packages
The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" While still keeping the tone light, I'm moving my online games with youngers more towards "traditional DND." So, keeping my copies of The Young Adventurer's Guide, Maze Rats, Electric Bastionland, Mausritter, Dolmenwood, and Warhammer Fantasy near at hand, I made starting packages that … Continue reading Adventure Hour! – Starting Packages
Adventuring Hub
There's adventure up, down, left, right, and exactly where you are. For running games on Outschool, I was told by a good friend that an adventure hub would go a long way in building the world out. An adventure hub being a place that grounds the adventures that take place. It's a place to rest, … Continue reading Adventuring Hub
More matrix gaming resources and ideas
<Now called Open Strategy Games.> When I picked up the Matrix Games Handbook, there was one article that REALLY stood out as for the "how the heck to run these things." And then someone posted that same article on Discord for all to see. Read that one if you want to design or run your … Continue reading More matrix gaming resources and ideas
Convergent Dice-Thoughts
If I keep posting at this rate, I'm gonna have to put up some actual plays or session reports, haha. Dragonslayer Adventures can be run with a single d6 and only needs one player to roll. All of my near-diceless ventures have veered this way. D6 Universal goes this way. When I started reading about … Continue reading Convergent Dice-Thoughts
Dragonslayer Adventures
Shipwright. The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" Just so my ducks are clearly in a row. Red Ink Adventures fills the function of being about quick treasure-hunting. It's Maze Rats + Into the Odd on a double-sided sheet of paper. Just add water, AKA any fast-paced adventure of your … Continue reading Dragonslayer Adventures
A Young Adventurer’s Guide is Old-School Essentials for kids
This is the BEST product of D&D 5th Edition. I crown it so. It's a modular set of books, filled with classes, races, equipment, spells, dungeons, monsters feels very similar to Old-School Essentials, but without using rigid numbers or mechanics. Old-School Essentials Boxed Set Instead of saying "you spend one action to heal a target … Continue reading A Young Adventurer’s Guide is Old-School Essentials for kids
Last Day on Earth
I love the idea of running one-shots with a definite end. There's no "oh, we should continue this game until it totally peeters out and slowly chokes to death." It's gotta be quick and clean. Clear beginning, middle, and end. So, what would you do if you knew there was only one day left of … Continue reading Last Day on Earth