Plutocracy - noun government by the wealthy.government by wealth. I moved down to Arizona. Milwaukee to Phoenix took 28 hours. I had a long time to think while on the drive. 🙂 While driving, I saw a sign very much like this one: "Construction - Traffic Fines Double in Work Zones" The idea is simple: … Continue reading Plutocracy
Month: July 2021
Refining the Stopwatch and More
Space samurai. Grab your stopwatches! Here's where we started: The closest to 10″ flat without going under wins the duel.If one combatant is under 10″ while the other is over, the latter wins the duel.If both combatants are under 10″ then whoever is lower wins the duel. It's a game about player skill. Some misunderstood … Continue reading Refining the Stopwatch and More
Scene-based Adventure Structure and The Hobbit
Labyrinth has proven to me that you a scene that impacts the end of the adventure and increases the stakes. In that game, you're given 13 hours. Fail a puzzle or challenge in a scene? Lose an hour. Waste time or wait too long? Lose an hour. Party gets incapacitated? Lose an hour. If you … Continue reading Scene-based Adventure Structure and The Hobbit
A-Maze Us with a Maze (Labyrinth Review)
Overview Bought this because Ben Milton worked on it. I'm a simple man. Ran it for my brother, mother, and father whilst in Amish country, hence the absence. None of us have seen Labyrinth, though I likely will after this at some point. Brother was a goblin, dad a Firey, mom a human. We played … Continue reading A-Maze Us with a Maze (Labyrinth Review)
Adventure Hour! – Inventory
The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" The inventory system of this game is inspired by Knave, Cairn, and this post about ItO. Making a change. Want to catalogue my reasons why. Before: Optional Rule: Inventory. A PC may only carry 8 items on their person as part of their … Continue reading Adventure Hour! – Inventory
FKR Armor: Increasing the tension
Norbert wrote this here about how to do 2d6 opposed in combat, like Middle-Earth Adventures and Adventure Hour! and still have armor give a chance to deflect a blow rather than just add more hits. This kind of armor increase tension for players, not knowing exactly how many hits they or the enemy can take. … Continue reading FKR Armor: Increasing the tension
Dark Souls Life Lessons
Thanks to Necropraxis on Chris McDowall's Bastionland podcast for convincing me to play this one. I have sunk over 40 hours into this game, which for me, is a lot to put into any video game RPG. I tire easily. But Dark Souls is different. It's an RPG where you don't win by default. Victory … Continue reading Dark Souls Life Lessons