Imagine a world... Drizzling black rain, sizzling neon signs. Dark corporations, stark poverty. Massive skyscrapers, passive onlookers. Midnight gangs, mid-fight scrappers. Enter the cowboy. A man out of time with too many dime-back novels in his head. Rides a horse alongside motorcycles. Colt versus machine gun. Upholds justice in a time of plutocracy. "This fool … Continue reading Cowpunk
Month: September 2021
Scene-based adventure principles
Happy rocket lad! Spilling and gutting the contents of Labyrinth, The Hobbit, and now Over the Garden Wall in this format has revealed many cool things about adventure structure to me. In sharing this ideas on a forum called <redacted>, I've continued chatting these ideas with Tim B, Lord Perci, Tom, and Shane. Long form … Continue reading Scene-based adventure principles
“Play worlds, not rules” explained by Questing Beast
https://www.youtube.com/watch?v=d4lvrC3ZBzM This is FKR! Does Ben making a video about it mean that it's bleeding into the mainstream or that it has already become mainstream? Either way, it's an excellent summary. Great opening, great explanations, great portrayal of common interjections. Focus on the world, folks.
Scene-based Adventure Structure and Over the Garden Wall
We examined non-death consequences in the context of The Hobbit. Now let's do the same for this wonderful mini-series, just in time for Spook-season. Now remember, we're looking to impact the END of the adventure, building consequences and stakes throughout the scenes (or in this case, episodes). Each scene has its own stakes, but the … Continue reading Scene-based Adventure Structure and Over the Garden Wall
Knowledge and Perception (with examples)
This is an excerpt from the upcoming Adventure Hour! It is also part of an effort on my part to make content more "evergreen." Follow the design process and receive the finished game as a gift on the Patreon. The Belly of the Fishy Beast dungeon was recently remastered for Patrons only. 🙂 Knowledge and … Continue reading Knowledge and Perception (with examples)
Resource: Dungeon Checklist
Sent by Yochai Gal of New School Revolution/Cairn fame. (Go grab Cairn from Lulu or Amazon!) By Skullfungus. It uses the Five Room Dungeon, which we talked about with the optimum number of rooms.As well as the Dungeon Checklist from Arnold Kemp at Goblin Punch.And the "Threat! Timer! Treat!" mantra from Index Card RPG if … Continue reading Resource: Dungeon Checklist
Minimalism
Two monsters? Or two heroes? I'm a minimalist. It's not the "only own 100 items" nonsense, nor the "I don't buy food except beans and rice" type. It's this: "Keep the best, cut the crap." Since coming back the States six years ago, I've accumulated more and more stuff. Games, clothes, documents, random tech garbage, … Continue reading Minimalism
Name and Knowledge patches
New game means new art in the works! 🙂 Name "Dragonslayer Adventures!" I cried. "What's with all the violence in RPGs?!" cried others. "Oh..." said I. I love slaying dragons. It's in my name, given when I hatched to slay fire-breathing lizard-kind. Bard the Bowman is the cover image of the blog. But, the violent … Continue reading Name and Knowledge patches
Goofy game introduction
Found this on the cover of the instructions for a game from called "WORST CASE SCENARIO: Game of Surviving Life." I just think it's funny. Imagine this in front of Dungeons and Dragons, Shadowrun, or Call of Cthulhu game... When a life is imperiled to a dire situation is at hand, safe alternatives may not … Continue reading Goofy game introduction
Playing with Youngers: ‘GMs Running RPGs for kids’ survey results
"Generally D&D is the worst game. And I highly doubt I would ever play your heartbreaker with my students." -an evil insect, no doubt. 26 responses. As I mentioned, thank you for taking the time. This is all for the continued development of Dragonslayer Adventures. The "target age" of this survey was never revealed for … Continue reading Playing with Youngers: ‘GMs Running RPGs for kids’ survey results