Plug n’ Play Scene: Choppy’s Cooking Challenge

I put out a survey about running games for kids a while ago to help with the creation of Adventure Hour!. When asking about tools and resources, one response asked for: Tables, locations, names, plug and play encounters, hooks/quests. Plug and play encounters. I knew what they meant immediately because I've been working on scenes … Continue reading Plug n’ Play Scene: Choppy’s Cooking Challenge

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Clever Hobbitses: The Plant Mech

In the Labyrinth, the players came across the Hedge Beasts (pg. 104). Six large hedge animals charged them: a serpent, bull, spider, lion, gorilla, giraffe. Players take 'em out with a strategy involving heavy weapons. Pretty straightforward fight. Then there's just this mass of plant-stuff in front of them. "How were the hedge beasts made … Continue reading Clever Hobbitses: The Plant Mech

Ranged attacks in fantasy

Most fantasy RPGs are base-melee. They assume swords, claws, and clubs from adventurers and monsters alike. Many modern and sci-fi RPGs are base-ranged. They assume pew-pew lasers and bullets. Balancing ("preserving interesting choices" for) these two options can be tricky. A good question for fantasy RPGs is this: why NOT use a ranged weapon? There … Continue reading Ranged attacks in fantasy

Squid Game Meditation (and why Werewolf/Mafia stinks)

Debuting art by my cousin 🙂 Childhood games made deadly for money. Squid Game is a Netflix show lots have been watching a talking about. It's a Korean gambling show filled with people in debt, but incredibly deadly and for the sick entertainment of others. It's like Hunger Games with money? Or Kaiji if you're … Continue reading Squid Game Meditation (and why Werewolf/Mafia stinks)

Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites

Inspired by this post from Was It Likely on Free Association Monstrosities. Pulling also from Electric Bastionland. Everything (dungeons included) has three purposes: OriginalCurrentTangent Each of these places we'll be creating today will have the "Current" purpose of Dungeon. It's meant to be explored, survived, and looted! We'll roll for the Purpose that it was … Continue reading Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites