Shipwright A few procedural bits and bots I've found enhances gameplay of Into the Odd (and other Mark of the Odd games): Rolling a Character Before rolling a new character, find which method you'll use (d6): Starter Package Table Starter Package Table Alternative Start Package Mutant from the Underground Simple Folk Unhuman This you a … Continue reading Into the Odds and Ends
Month: May 2023
Out the Odd – Fleeing the Dungeon
This is how to cut an expedition short and remove tedious dungeon backtracking from your Mark of the Odd game: When the group flees danger to end their expedition and return to safety, each character rolls their three saves in order: STR save (vs harm and danger): if failed, you lose 1d12 STR. If killed, … Continue reading Out the Odd – Fleeing the Dungeon
Stone-Cold Abstract Combat
Before zooming into full turn-by-turn combat between the player characters' party and their opponents, maybe you want to keep it abstract. Try this. Get a bag and some white stones and some red stones. Start by putting one white and one red in the bag.Add one white per uninjured member of the party.Add one red … Continue reading Stone-Cold Abstract Combat