Focus on the World: Development

A mutant brain stole into the duck's head. Now, it is a mutant duck. Simple, really. This and the previous post are now part of a new series: Focus on the World. There's been a shift here. Used to be that I talked XP required to level. Then I talked about the many fun ways … Continue reading Focus on the World: Development

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Diegetic Advancement Triggers to Emulate a Genre

If finding treasure is the game, reward that. If brewing potions is the game, reward that. If summoning spooky pillars of purple smoke is the game, be careful. A. Shipwright. On the post about diegetic advancement triggers, I got a comment: Amazing stuff. What do you think would be cool advancement triggers for campaigns inspired … Continue reading Diegetic Advancement Triggers to Emulate a Genre

Virtual Open Table Gaming: One-Page Adventures and Treasure XP

I'm expelling something from my RPG brain so as to not let the mindleeches of forgetfulness get me. I was entertaining the idea of an open table game online. Then I started encountering problems and finding solutions. It was a quick exercise in game management. Oh, I also found a way to do "XP for … Continue reading Virtual Open Table Gaming: One-Page Adventures and Treasure XP