A mutant brain stole into the duck's head. Now, it is a mutant duck. Simple, really. This and the previous post are now part of a new series: Focus on the World. There's been a shift here. Used to be that I talked XP required to level. Then I talked about the many fun ways … Continue reading Focus on the World: Development
Tag: advancement
Playing with Youngers: Advancement
Shipwright This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. There is no “number-based advancement” in Adventure Hour. At least, none that is interesting to the littlest of players. I’ve written a lot about many ways to enforce a … Continue reading Playing with Youngers: Advancement
Diegetic Advancement Triggers to Emulate a Genre
If finding treasure is the game, reward that. If brewing potions is the game, reward that. If summoning spooky pillars of purple smoke is the game, be careful. A. Shipwright. On the post about diegetic advancement triggers, I got a comment: Amazing stuff. What do you think would be cool advancement triggers for campaigns inspired … Continue reading Diegetic Advancement Triggers to Emulate a Genre
Diegetic Advancement Triggers
A. Shipwright. Last time we talked about diegetic advancement in games. That is, when you do something, your character Advances. It works well for asynchronous play in play-by-posts because triggers are dependent on the PCs actions, not when the end of a session occurs. We talked about what the Advance system would look like for … Continue reading Diegetic Advancement Triggers
Advancement and Continuous Play
Shipwright Mausritter is an excellent little game. Totally free, excellent layout. It's simple AND has great GM tools. That's the best combo I can think of. You have no excuse to not pick this up. I've talked about it before and I think it'd be fun to run as a play-by-post. It uses the Into … Continue reading Advancement and Continuous Play
Virtual Open Table Gaming: One-Page Adventures and Treasure XP
I'm expelling something from my RPG brain so as to not let the mindleeches of forgetfulness get me. I was entertaining the idea of an open table game online. Then I started encountering problems and finding solutions. It was a quick exercise in game management. Oh, I also found a way to do "XP for … Continue reading Virtual Open Table Gaming: One-Page Adventures and Treasure XP
20 Questions: Alternate XP for Fantasy RPGs
If you haven't read Order of the Stick, go do it. Now. The whole thing. I was pointed to a fun set of ideas regarding alternate ways to give XP... Thank you, sir. "How are players rewarded?" is always a good question to ask from a game master and designer perspective. I've already written on … Continue reading 20 Questions: Alternate XP for Fantasy RPGs