That daily radish grind... Nothing is your fault, everything is your responsibility. Imagine your younger brother is playing a game of chess and asks you to take over. Would you feel bad about losing? The setup wasn't exactly "your choice". Would you feel awesome about winning? Those first moves may have very well set you … Continue reading Fault and Responsibility
Tag: advice
The Two Rules
MORK BORG. It's a grim fantasy RPG I like for it's dark tone and striking, very striking design. It obviously had an influence on Skorne, including the Revelation reference of breaking the seven seals to bring out the end of a doomed world. Side note: I can do without the filth of MORK BORG. It's … Continue reading The Two Rules
3×3 Dungeons
As a follow-up to this post about the optimum number of rooms in a dungeon. The most manageable and memory-friendly number of rooms is 7 +/- 2. So 5 to 9, the reverse of your 9 to 5 office job. From Skorne (find it PWYW here): “Dungeons” refers to any adventure site filled with danger … Continue reading 3×3 Dungeons
#Dungeon23
<First take of this crashed and died, never to be seen again. Curse you, WordPress!> Sean McCoy (of Mothership fame and more) is doing a thing, as is Luke Gearing (also Mothership and more). The thing is this: A dungeon room a day for all of 2023. I dig it. I can do anything for … Continue reading #Dungeon23
Four Recent Dungeoneering Amazon Purchases
Gaming can be enhanced by physical products. We all know this even before we've backed our 60th kickstarter. Here are a couple smaller grabs on Amazon I've found flavorful recently: 1. Cairn I play Cairn. Did plenty of it last December and gifted copies to over twenty folks. I've also cannibalized the character sheet by … Continue reading Four Recent Dungeoneering Amazon Purchases
Damage to dilemma, the diceless way
Shipwright Thinking about CosmicOrrery's post about diceless violence and the reference to this post about combat maneuvers. Skorne's no to-hit rolls or even damage rolls is something I didn't realize all the implications or applications of when I wrote it. Such is design released to a larger world, I suppose... This is really leading to … Continue reading Damage to dilemma, the diceless way
Ask the Dragonslayer #3: Diceless Maneuvers in Skorne
Let's get to it: My name's Thomas and I will soon be running Skorne on Roll20 as theater of the mind. Very soon in fact: in three days! While I am excited to run combat without dice rolls, I am wondering how combat maneuvers will work and I am hoping that you can give me … Continue reading Ask the Dragonslayer #3: Diceless Maneuvers in Skorne
Mulan, OSR Queen
1998, no other. https://www.youtube.com/watch?v=k6yYi16iuYY This mood music slaps. This heroine is my all-time favorite. She's passionate, loyal, and clever. For her excellent problem-solving skills and aspirational character, I crown her queen of the OSR. If you need a plot refresher: There are five reasons I dub Mulan thus: 1: Choosing one, not chosen one The … Continue reading Mulan, OSR Queen
Never Split the Difference
Split the black sea. Shipwright. Every book is a sourcebook. Read books more than rulebooks. Learn, grow, and contribute. Negotiation "Never Split the Difference" is a book about getting what you want in an agreeable, harmonious manner. It was written by a man who settled hostage negotiations for the FBI. The title comes from these … Continue reading Never Split the Difference
Current setup and recent findings (2022)
Shipwright I'm running everything at the table out of a 1" binder with pockets. Here's what's inside: Front pocket Adventure Hour!Maze Rats20-some index cardsTiny 2d6 in a bagAdventure World one page rules and character packages (we've been marking off character packages so every character is unique).Bastionland name list (alphabetical and by failed career)Dungeon World GM … Continue reading Current setup and recent findings (2022)