This is an odd line of design thinking: how can you turn a two player game into a three player game? Say, hypothetically, you had two cousins playing a game like Connect Four and a third one becomes interested? Could you find a variation for them to play? Rules Players are NOT the colors. They … Continue reading Connect Four for Three
Tag: board games
SPEEEEEEEED JENGA
BROUGHT TO YOU BY THE GUY WHO TALKS ABOUT THE DREAD RPG AND TIMERS A LOT. GRAB A JENGA/JUMBLING TOWER AND A LAPTOPGO TO THIS WEBSITE FOR A CHESS CLOCKSET TIMER FOR 2 MINUTES FOR EACH SIDEFORCE SOMEONE TO SIT DOWN ACROSS THE TABLE FROM YOUSET UP THE TOWER BETWEEN YOU AND OTHER PLAYERDO THE … Continue reading SPEEEEEEEED JENGA
Settlers of Catan: Peaceful (Speedy) Mode
This is a great one for a lazy Sunday afternoon. But first, is it "CAH-TAN" or "CAH-TAWN?" Play vanilla, no-expansions Settlers of Catan. But, Re-roll all 7s. Do not use the robber. Do not discard down if over 7 cards when a 7 is rolled (and then re-rolled).Knights/Soldiers --> "Gain 1 resource card of your … Continue reading Settlers of Catan: Peaceful (Speedy) Mode
Race Car: Beyond Palindrome
RUMBLEEE This is a game I remember seeing ideas for on Board Game Geek yeaaaaaars ago. Lost to time... It's a beer-and-pretzels dexterity game fueled by Hot Wheels. Here are the rules. You need A surface.3-8 players.One Hot Wheels car per player.One color six-sided "Health die" per player.Two six-sided dice for the group.3-8 fun-shaped household … Continue reading Race Car: Beyond Palindrome
Root Mega-deck
This game is a beaut. Have four expansions to it. 🙂 I played Root 8-10 times in a ten day period. I got my fill, for sure. Partway through, we changed the deck. We combined the original deck and the Exiles and Partisans deck together. Why? For one, because there's a lot of hostile feelings … Continue reading Root Mega-deck