Goblins are weird. We all know this. It makes sense that a goblin system of law would be... chaotic. Turn to page 190 of your copy of Labyrinth. "The Goblin Laws" Enormous bulletin board covered in papers. These are laws. The laws of Goblin City. I do a little riffing on this. These are actually … Continue reading Clever Hobbitses: Legal Disaster
Tag: clever hobbitses
Clever Hobbitses: The Plant Mech
In the Labyrinth, the players came across the Hedge Beasts (pg. 104). Six large hedge animals charged them: a serpent, bull, spider, lion, gorilla, giraffe. Players take 'em out with a strategy involving heavy weapons. Pretty straightforward fight. Then there's just this mass of plant-stuff in front of them. "How were the hedge beasts made … Continue reading Clever Hobbitses: The Plant Mech
Clever Hobbitses: Hide n’ Seek
Potion of Sandform turns one into a Sandman-esque character Playing Neverland. Lost Boys don't trust the party. They're too old to be Lost Boys... But they don't seem like pirates... Fine. "We'll play a couple of games to see if you're trustworthy. If you win, we'll help you. If you lose, you're pirates." You know, … Continue reading Clever Hobbitses: Hide n’ Seek
Clever Hobbitses: Regrowth
"Clever Hobbitses" is what one might say when the players at their table address a problem in an unforeseen way. These are NOT session reports. These are short anecdotes from my games about problem design and interesting solutions. One player defended another from a filthy diseased hand and was nicked on the forearm in the … Continue reading Clever Hobbitses: Regrowth
Clever Hobbitses: Mummy Curse
"Clever Hobbitses" is what one might say when the players at their table address a problem in an unforeseen way. These are NOT session reports. These are short anecdotes from my game about problem design and interesting solutions. So. The players are in the Perilous Pyramid, having just learned that the whole place is cursed … Continue reading Clever Hobbitses: Mummy Curse