Damage to dilemma, the diceless way

Shipwright Thinking about CosmicOrrery's post about diceless violence and the reference to this post about combat maneuvers. Skorne's no to-hit rolls or even damage rolls is something I didn't realize all the implications or applications of when I wrote it. Such is design released to a larger world, I suppose... This is really leading to … Continue reading Damage to dilemma, the diceless way

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Diceless Resolution and the Upper Hand

Fear no evil. We did diceless violence before, but the process for making diceless resolution, diceless violence, and diceless warfare is all the same: give the "bad guys" (orcs, evil nobles, the mountain, the world in general) the Upper Hand. The players must find a solution to change the current outcome. Each solution they attempt … Continue reading Diceless Resolution and the Upper Hand