The Two Rules

MORK BORG. It's a grim fantasy RPG I like for it's dark tone and striking, very striking design. It obviously had an influence on Skorne, including the Revelation reference of breaking the seven seals to bring out the end of a doomed world. Side note: I can do without the filth of MORK BORG. It's … Continue reading The Two Rules

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Focus on the World: The players are tourists

In this article, the Angry GM answers questions from folks. This question stuck out to me and it's something I've been thinking about for my own games: I like published settings with rich, detailed histories. Like Eberron. But my players won’t read the sourcebooks. Consequently, they don’t really understand the setting. How do I handle my … Continue reading Focus on the World: The players are tourists

Focus on the World: Actions, not Choices

"I regain my divine spell slots" versus "I assemble the ritual components and pray at the plant tree to harness my mystical, mushroom goddess-given magic." In role-playing games, players take on one character, designated as “their character.”* The GM then gives information about the situation that the character and other characters are in, finishing with … Continue reading Focus on the World: Actions, not Choices