MORK BORG. It's a grim fantasy RPG I like for it's dark tone and striking, very striking design. It obviously had an influence on Skorne, including the Revelation reference of breaking the seven seals to bring out the end of a doomed world. Side note: I can do without the filth of MORK BORG. It's … Continue reading The Two Rules
Tag: focus on the world
Focus on the World: Return to Play
In the practice of meditation, you are often told to focus on the breath. Each breath is life-giving. You can’t be without it. And try as you might, focus with all your effort, and your mind will still wonder. One might posit that if you had perfect focus, you would be able to retain all … Continue reading Focus on the World: Return to Play
Focus on the World: The players are tourists
In this article, the Angry GM answers questions from folks. This question stuck out to me and it's something I've been thinking about for my own games: I like published settings with rich, detailed histories. Like Eberron. But my players won’t read the sourcebooks. Consequently, they don’t really understand the setting. How do I handle my … Continue reading Focus on the World: The players are tourists
“Play worlds, not rules” explained by Questing Beast
https://www.youtube.com/watch?v=d4lvrC3ZBzM This is FKR! Does Ben making a video about it mean that it's bleeding into the mainstream or that it has already become mainstream? Either way, it's an excellent summary. Great opening, great explanations, great portrayal of common interjections. Focus on the world, folks.
Focus on the World: Actions, not Choices
"I regain my divine spell slots" versus "I assemble the ritual components and pray at the plant tree to harness my mystical, mushroom goddess-given magic." In role-playing games, players take on one character, designated as “their character.”* The GM then gives information about the situation that the character and other characters are in, finishing with … Continue reading Focus on the World: Actions, not Choices
Focus on the World: Development
A mutant brain stole into the duck's head. Now, it is a mutant duck. Simple, really. This and the previous post are now part of a new series: Focus on the World. There's been a shift here. Used to be that I talked XP required to level. Then I talked about the many fun ways … Continue reading Focus on the World: Development
Focus on the World: Rules and Laws
"They call him the Face Stealer. When you speak with him, you must be very careful to show no emotion at all. Not the slightest expression, or he will steal your face." Many times, gamers think of the rules of games before their settings. We think of trading wheat, sheep, and ore before we think … Continue reading Focus on the World: Rules and Laws
Focus on the World: Character sheets
There are many ways to play Zelda: Breath of the Wild. I recently had the joy of sharing my favorite game with my father, my brother, and a good friend. Each of them played different from each other, who in turn played different from me. My dad was thorough in his adventure, wanting to find … Continue reading Focus on the World: Character sheets