MORK BORG. It's a grim fantasy RPG I like for it's dark tone and striking, very striking design. It obviously had an influence on Skorne, including the Revelation reference of breaking the seven seals to bring out the end of a doomed world. Side note: I can do without the filth of MORK BORG. It's … Continue reading The Two Rules
Tag: free kriegsspiel revolution
monostat
you are a 1 things that are trivial are a 0, you can do them easily things you can do with effort are a 1, you can do them things just outside your skill are a 2, you cannot do them unless you get the upper hand from adequate help, training, or tools things way … Continue reading monostat
Ask the Dragonslayer #3: Diceless Maneuvers in Skorne
Let's get to it: My name's Thomas and I will soon be running Skorne on Roll20 as theater of the mind. Very soon in fact: in three days! While I am excited to run combat without dice rolls, I am wondering how combat maneuvers will work and I am hoping that you can give me … Continue reading Ask the Dragonslayer #3: Diceless Maneuvers in Skorne
Current setup and recent findings (2022)
Shipwright I'm running everything at the table out of a 1" binder with pockets. Here's what's inside: Front pocket Adventure Hour!Maze Rats20-some index cardsTiny 2d6 in a bagAdventure World one page rules and character packages (we've been marking off character packages so every character is unique).Bastionland name list (alphabetical and by failed career)Dungeon World GM … Continue reading Current setup and recent findings (2022)
Adventure World Chassis
The Hobbit A spectrum of table styles with two extremities: crystalized and fluid. Crystalized. The world is set in stone. The GM or an intellectual property has declared its boundaries. Details are made ahead of time like calendars with holidays and festivals, towns with maps and points of interests, major factions with motivations and rosters, … Continue reading Adventure World Chassis
Delivery Knights Meditation
Artwork from my young cousin. A style unseen here on the blog! 🙂 Part of watching the contrasted reception of Adventure Hour! and Skorne was learning this lesson: more specific pitches resonate with more people, despite having a smaller scope. Use structured campaigns with a beginning, middle, and end. Have something short and sweet that … Continue reading Delivery Knights Meditation
Skorne Readthrough!
https://www.youtube.com/watch?v=ZzERUKZD0H0 Chris McDowall was gracious enough to do a readthrough of Skorne (find it here on itch.io). Check out his written thoughts about diceless play here, with promise of more on the way. Neat stuff, neat design space, happy to see where the limits are!
Boss Battles – Tyrants of Skorne
More digital art from my brother, Caleb. Skorne is becoming more souls-like. Using this from Coins and Scrolls as inspiration, here are four sample bosses (Tyrants, as they're known in this game). The stats here are very FKR: Note: the “bloodied” condition triggers once the Tyrant reaches half hits. It is immediate. Critical details are … Continue reading Boss Battles – Tyrants of Skorne
Becoming souls-like (plus sample monsters)
Digitally warped art from my brother, to whom Adventure Hour! is dedicated. In response to the news about Dark Souls 5e and the subsequent jams (there's two?!), Skorne is getting a full layout. I'm re-upping the design (AKA letting it breathe) and adding more advice and tables. I'll be adding content from recent articles written, … Continue reading Becoming souls-like (plus sample monsters)
Decisive Combat
Been a while since we've had a Shipwright piece around here... This is a sequel to the Diceless Violence post. Main takeaways: Dice can cheapen victories and deliver cheaper losses.Diceless combat (no to-hit rolls, no damage rolls) moves the game away from elements of luck to strategy and critical thinking.In order to make combat a … Continue reading Decisive Combat