Shipwright A few procedural bits and bots I've found enhances gameplay of Into the Odd (and other Mark of the Odd games): Rolling a Character Before rolling a new character, find which method you'll use (d6): Starter Package Table Starter Package Table Alternative Start Package Mutant from the Underground Simple Folk Unhuman This you a … Continue reading Into the Odds and Ends
Tag: into the odd
Out the Odd – Fleeing the Dungeon
This is how to cut an expedition short and remove tedious dungeon backtracking from your Mark of the Odd game: When the group flees danger to end their expedition and return to safety, each character rolls their three saves in order: STR save (vs harm and danger): if failed, you lose 1d12 STR. If killed, … Continue reading Out the Odd – Fleeing the Dungeon
Odd Notation: Monsters
If you’re reading this, it’s likely you’ve run or played in a games in the Mark of the Odd family, be it Into the Odd or Runecairn or Weird North. I myself have run Cairn, Electric Bastionland, Maze Rats, and Mausritter and of course I’ve also run my own Skorne and Adventure Hour!, which trace … Continue reading Odd Notation: Monsters
#Dungeon23
<First take of this crashed and died, never to be seen again. Curse you, WordPress!> Sean McCoy (of Mothership fame and more) is doing a thing, as is Luke Gearing (also Mothership and more). The thing is this: A dungeon room a day for all of 2023. I dig it. I can do anything for … Continue reading #Dungeon23
Mausritter Procedure House Rules
Got the Mausritter boxed set from Games Omnivorous. It was so good I ordered the adventure boxed set too. Reading some of Chris McDowall's Mythic/Primeval Bastionland playtest inspired a greater reliance on hexcrawling and procedural systems (something none of us can keep our mouths shut about around here it seems). Anyway, here are some changes … Continue reading Mausritter Procedure House Rules
Bastion – d6 Shopkeepers and d6 Street Vendors
Stories are Soul Food podcast turned me on to Terry Pratchett. Reading "Guards! Guards!" I cannot believe it's taken me this long to crack open one of his books. It's hilarious, fun, and it's reignited my love for Bastion. Here are some random tables. Roll a d6 on each to get started on reading. Shipwright … Continue reading Bastion – d6 Shopkeepers and d6 Street Vendors
Into the Odd Remastered Commentary
"These hands! These amazing hands are destined to create undreamt-of wonders, and yet here they're worn to bone and unfulfilling drudgery! What a monstrous injustice! Chris McDowall and I got to talking about Into the Odd and its derivatives on the Bastionland podcast. We got how I got my start writing, my influences, and what … Continue reading Into the Odd Remastered Commentary
Dice-based initiative
I don't pretend to know. I just play pretend. For use with Into the Odd and its descendants like Electric Bastionland and Cairn. Inspired by this thing from Mike Mearls. In combat, all sides act at the same time. If you failed your DEX save to not be surprised, you miss the first turn. Each combatant … Continue reading Dice-based initiative
Plutocracy
Plutocracy - noun government by the wealthy.government by wealth. I moved down to Arizona. Milwaukee to Phoenix took 28 hours. I had a long time to think while on the drive. 🙂 While driving, I saw a sign very much like this one: "Construction - Traffic Fines Double in Work Zones" The idea is simple: … Continue reading Plutocracy
Adventure Hour! – Inventory
The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" The inventory system of this game is inspired by Knave, Cairn, and this post about ItO. Making a change. Want to catalogue my reasons why. Before: Optional Rule: Inventory. A PC may only carry 8 items on their person as part of their … Continue reading Adventure Hour! – Inventory