Scene-based Adventure Structure and Over the Garden Wall

We examined non-death consequences in the context of The Hobbit. Now let's do the same for this wonderful mini-series, just in time for Spook-season. Now remember, we're looking to impact the END of the adventure, building consequences and stakes throughout the scenes (or in this case, episodes). Each scene has its own stakes, but the … Continue reading Scene-based Adventure Structure and Over the Garden Wall

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Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)

Guess this counts for Dolmenwood too. Have yet to read/play... Been playing more Darkest Dungeon (my way, of course). Sudden urge to run it as an RPG (as with most things I watch or play). Looked for stress mechanics for Into the Odd (not very far, I'll admit). Stumbled back upon Cairn (lots of cool … Continue reading Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)