Labyrinth has proven to me that you a scene that impacts the end of the adventure and increases the stakes. In that game, you're given 13 hours. Fail a puzzle or challenge in a scene? Lose an hour. Waste time or wait too long? Lose an hour. Party gets incapacitated? Lose an hour. If you … Continue reading Scene-based Adventure Structure and The Hobbit
Tag: lord of the rings
Middle-Earth Adventures: Alt. Character Generation
Despite having... Middle-Earth Role-PlayingTolkien QuestMiddle-Earth QuestThe Lord of the Rings Roleplaying GameThe One Ring Roleplaying GameAdventures in Middle-Earth ...I still prefer the less weight-y games. That said, all of the above games contain interesting and inspirational content within. Anyway, this alternate character creation system for Middle-Earth Adventures smashes The One Ring (first edition) and Adventures … Continue reading Middle-Earth Adventures: Alt. Character Generation
Diceless Warfare
Lest we forget, fiction is diceless. Books, movies, radio dramas. They tell stories of problems that have the Upper Hand (which we talked about last time). The protagonists must then find solutions that give them the Upper Hand: The rebels are a rag-tag bunch of fighters with rusty X-wings against the armada of the Empire, … Continue reading Diceless Warfare
Middle-Earth Adventures v0.3
A. Shipwright. Here are the v0.3 rules. Quick post: Layout and wording changes. I got annoyed with some things after printing it out. This fixes 99% of my annoyances. Reduce, reduce, reduce. Three bulky items, pick two weapons, no more adventuring gear, abstract money, clarity on how to heal. Perspective. Now the rules only address … Continue reading Middle-Earth Adventures v0.3
Diegetic Advancement Triggers
A. Shipwright. Last time we talked about diegetic advancement in games. That is, when you do something, your character Advances. It works well for asynchronous play in play-by-posts because triggers are dependent on the PCs actions, not when the end of a session occurs. We talked about what the Advance system would look like for … Continue reading Diegetic Advancement Triggers
Middle-Earth Adventures
Campfires, man. Magical. Last time, I was working on a Landshut hack set in Tolkien's universe of The Hobbit and The Lord of the Rings. This time, I'm continuing my work after a couple of realizations (and some reading): The Mirkwood Campaign can only be mined for ideas at best. The "adventures" in there are … Continue reading Middle-Earth Adventures
The Darkening of Mirkwood (A Landshut Hack)
It's not Mirkwood, but still LotR. Great fight. Classic scene. Thank you, A. Shipwright. EDIT: This is no longer the most recent version of the game! Continue reading for thoughts on Arnesonian gaming and LotR RPGs, but the rules here are no longer current. Click here to skip the character dialogue of a silly NPC … Continue reading The Darkening of Mirkwood (A Landshut Hack)
Fighting Fantasy is to Troika as Tolkien Quest is to Middle-Earth Adventure Game
The title. I made a character sheet for a Lord of the Rings RPG game based on the Tolkien Quest books (which apparently was also called Middle-Earth Quest at one point?). Essentially, I thought "well, Troika is an RPG based on the Fighting Fantasy gamebooks, why not make one based on the Tolkien Quest ones?" … Continue reading Fighting Fantasy is to Troika as Tolkien Quest is to Middle-Earth Adventure Game