When the first wizard wrote the first book for the first time, the pages broke away by the thousands and flew about the world. They tucked themselves under rocks and riverbeds. They scattered into the night sky and among the tallest trees. They tore into dark caves and the deep places of the earth, hoping … Continue reading The Arcane Beginning
Tag: magic
World of Elements: Bending Spirit Tattoos
https://reallifetrash.tumblr.com/post/49336653876 Kanji = ink spirits imbued with elemental power. Also, watch the anime Mushishi. I don't normally do "lore-related" posts. But here we are. I've been using the Free Kriegspiel Revolution rules of Adventure Hour! for World of Elements. It's my love letter to Avatar. Here are the rules: The Game Master sets the situation … Continue reading World of Elements: Bending Spirit Tattoos
Blood in the Snow
Wicked helmet. Weekend project. There's something about getting REALLY into a task where the hours pass by that is just beautiful. Spent around 8 hours in the past two days alone. Geez. More Arnesonian design! Edit: This game has been reworked to Skorne, a full four page RPG. Find it here. This game came about … Continue reading Blood in the Snow
Spirit, I Choose You!
I love this. By A. Shipwright. Roll Willpower, not Charisma, when using magic.Me, five minutes ago I wrote that. Then someone mentioned a method of magic I had forgotten: summoning. Think of it like this: instead of casting spells in a fire-and-forget Vancian fashion, a "spell/spell slot" allows you to reach through the void to … Continue reading Spirit, I Choose You!