Happy rocket lad! Spilling and gutting the contents of Labyrinth, The Hobbit, and now Over the Garden Wall in this format has revealed many cool things about adventure structure to me. In sharing this ideas on a forum called <redacted>, I've continued chatting these ideas with Tim B, Lord Perci, Tom, and Shane. Long form … Continue reading Scene-based adventure principles
Tag: scene based adventures
Scene-based Adventure Structure and Over the Garden Wall
We examined non-death consequences in the context of The Hobbit. Now let's do the same for this wonderful mini-series, just in time for Spook-season. Now remember, we're looking to impact the END of the adventure, building consequences and stakes throughout the scenes (or in this case, episodes). Each scene has its own stakes, but the … Continue reading Scene-based Adventure Structure and Over the Garden Wall
Scene-based Adventure Structure and The Hobbit
Labyrinth has proven to me that you a scene that impacts the end of the adventure and increases the stakes. In that game, you're given 13 hours. Fail a puzzle or challenge in a scene? Lose an hour. Waste time or wait too long? Lose an hour. Party gets incapacitated? Lose an hour. If you … Continue reading Scene-based Adventure Structure and The Hobbit