Scene-based adventure principles

Happy rocket lad! Spilling and gutting the contents of Labyrinth, The Hobbit, and now Over the Garden Wall in this format has revealed many cool things about adventure structure to me. In sharing this ideas on a forum called <redacted>, I've continued chatting these ideas with Tim B, Lord Perci, Tom, and Shane. Long form … Continue reading Scene-based adventure principles

Advertisement

Scene-based Adventure Structure and Over the Garden Wall

We examined non-death consequences in the context of The Hobbit. Now let's do the same for this wonderful mini-series, just in time for Spook-season. Now remember, we're looking to impact the END of the adventure, building consequences and stakes throughout the scenes (or in this case, episodes). Each scene has its own stakes, but the … Continue reading Scene-based Adventure Structure and Over the Garden Wall