In this article, the Angry GM answers questions from folks. This question stuck out to me and it's something I've been thinking about for my own games: I like published settings with rich, detailed histories. Like Eberron. But my players won’t read the sourcebooks. Consequently, they don’t really understand the setting. How do I handle my … Continue reading Focus on the World: The players are tourists
Tag: star wars
Into the Odd is more than Left 4 Dead
This post I read talked about Into the Odd's system of Critical Damage being very similar to that of Left 4 Dead. It's a good post. And it totally makes sense. But that got me thinking. Of a better game. That looks like this. When you take Critical Damage. Taking Critical Damage. It's near and … Continue reading Into the Odd is more than Left 4 Dead
Diegetic Advancement Triggers
A. Shipwright. Last time we talked about diegetic advancement in games. That is, when you do something, your character Advances. It works well for asynchronous play in play-by-posts because triggers are dependent on the PCs actions, not when the end of a session occurs. We talked about what the Advance system would look like for … Continue reading Diegetic Advancement Triggers
Open Table Game: Star Wars Rebels
Star Wars is LIVED in. It's been a while since I've made an open table pitch. Read this if you're unfamiliar with what they are or how they work. After watching Episode IX and Star Wars Rebels, I've come to the conclusion that ONLY the only interesting Jedi are low-powered Jedi. Otherwise, you get crazy … Continue reading Open Table Game: Star Wars Rebels