BROUGHT TO YOU BY THE GUY WHO TALKS ABOUT THE DREAD RPG AND TIMERS A LOT. GRAB A JENGA/JUMBLING TOWER AND A LAPTOPGO TO THIS WEBSITE FOR A CHESS CLOCKSET TIMER FOR 2 MINUTES FOR EACH SIDEFORCE SOMEONE TO SIT DOWN ACROSS THE TABLE FROM YOUSET UP THE TOWER BETWEEN YOU AND OTHER PLAYERDO THE … Continue reading SPEEEEEEEED JENGA
Tag: stopwatch
Squid Game Meditation (and why Werewolf/Mafia stinks)
Debuting art by my cousin 🙂 Childhood games made deadly for money. Squid Game is a Netflix show lots have been watching a talking about. It's a Korean gambling show filled with people in debt, but incredibly deadly and for the sick entertainment of others. It's like Hunger Games with money? Or Kaiji if you're … Continue reading Squid Game Meditation (and why Werewolf/Mafia stinks)
Refining the Stopwatch and More
Space samurai. Grab your stopwatches! Here's where we started: The closest to 10″ flat without going under wins the duel.If one combatant is under 10″ while the other is over, the latter wins the duel.If both combatants are under 10″ then whoever is lower wins the duel. It's a game about player skill. Some misunderstood … Continue reading Refining the Stopwatch and More
Stopwatch Dueling Game: Duels vs. NPCs
Here is the original. Last time was the universal resolution mechanic. I still want the tense duel-feeling when you fight NPCs. But having the GM duel is weaksauce. Some GMs might be willing to bring their all to the duel and play it out right, but the incentives aren't totally there. In addition, I don't … Continue reading Stopwatch Dueling Game: Duels vs. NPCs
Stopwatch Dueling Game: Taking a Risk
I've been sitting on this for a while now. Figure it needs to see the light of day to get some fresh air. This is for the stopwatch dueling game. Want a unified mechanic that still uses the stopwatch. Here we go: Taking a Risk When a player declares an action that is risky or … Continue reading Stopwatch Dueling Game: Taking a Risk
What it means to outdo someone
"Dodge this." This idea of dueling that has received plenty of positive feedback. It will be receiving expansion in some form. Promise. I've brought the idea to some friends who had great ideas for how to deepen the system and what makes sense to add while keeping it all simple (stay tuned). I've also had … Continue reading What it means to outdo someone
Duels using Player Skill
Sometimes, we opt to use player skill instead of character skill. It's why we ask players to tell us what their character says in the game, rather than which skill their character uses (like it's some kind of button on a controller). We ask players how they search the room for secrets instead of making … Continue reading Duels using Player Skill